namespace MesMessage
{
partial class MesMessageList
{
///
/// 必需的设计器变量。
///
private System.ComponentModel.IContainer components = null;
///
/// 清理所有正在使用的资源。
///
/// 如果应释放托管资源,为 true;否则为 false。
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
///
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
///
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.button1 = new System.Windows.Forms.Button();
this.timer2 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 60000;
this.timer1.Tick += new System.EventHandler(this.Timer1_Tick);
//
// button1
//
this.button1.Location = new System.Drawing.Point(96, 79);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(176, 46);
this.button1.TabIndex = 0;
this.button1.Text = "安灯呼叫运行中";
this.button1.UseVisualStyleBackColor = true;
//
// timer2
//
this.timer2.Interval = 60000;
this.timer2.Tick += new System.EventHandler(this.Timer1_Tick);
//
// MesMessageList
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(424, 226);
this.Controls.Add(this.button1);
this.Name = "MesMessageList";
this.Text = "安灯呼叫";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Timer timer2;
}
}